The game scenes shown were still in the early pre-alpha stage at the time of presentation, but already conveyed clear impressions and objectives. More animations, more diversity in urban planning, more immediate impact with every action, more need for action, more liveliness and personality among the residents.
The promised revelation was correspondingly small – Blue Byte is attached to settlers like the spider on the web – but the sixth part of the series that is presented is then very large. Is it another settler? A PSP port of a classic? Or maybe a completely new product? No Information.
Ubisoft and the in-house studio Blue Byte gave their mysterious announcement even a little more spice and did not drop a single word on the subject until the date. It’s always incredibly exciting when developers invite you to a press conference that revolves around a major reveal.